iPad 2 for Education
Benefits of iPad 2 for Education – At a Glance
With new found powers on the iPad 2, software developers will continue to create new apps that will replace many of the key applications found on the desktop counterpart, making the tablet more and more viable for education. These and many of the existing educational apps and resources that are available on the AppStore and iTunes U be it free or commercial will definitely make a strong case for schools, colleges and academies deciding to adopt the iPad.
So what benefits will the new generation iPad 2 bring to education? These are just some of our thoughts:
- The ability to create, edit and share photos and videos
- The capability of video conferencing with users of iPod Touch, iPhone and iPad in other countries.
- Access to eductional apps through the AppStore both free and commercial, at time of writing there are over 65,000 apps.
- Access to educational content, books, news and web (iTunes U, iBook, BBC, TED, Wikipedia etc)
- The ability to create and mix music (Garage Band for iPad, available on the AppStore)
- The ability to capture and edit High Definition videos (iMovie for iPad, available on the AppStore)
- The Touch and Gesture interface makes it easy and approachable for early learners
- Bigger screen than both the iPhone and iPod Touch means easy access
- The same all day computing with long battery life of 10 hours which schools are now used to with the likes of netbooks.
- Faster with more capable dual core processor and graphics
Other Gadgets Worthy of Mention
Through our previous articles, we have written about the use of handheld gaming consoles to aid teaching and learning, the use of iPod Touch and iPads, and the use of wireless response devices. The handheld technology is evolving at a break-neck pace, be sure to check back to learn more about using gadgets for teaching and learning.
Related Articles:
- Gadgets and Apps for Learning I [clicker]
- Gadgets and Apps for Learning II [iPod Touch, iPhone and iPad]
- Gadgets and Apps for Learning III [netbook]
- Gaming Console as Teaching Aid
Author: Samuel J. Tan
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Images Courtesy of Apple Inc.